Looking Back at Apex Legends' 1.84 Update and Raiders Event in 2026
As I booted up Apex Legends on December 7, 2022, I felt a familiar thrill—the kind that comes with a fresh patch and a new Collection Event. The 1.84 update had finally arrived, and with it, the Raiders Collection Event, a pirate-themed extravaganza that promised new skins, challenges, and the return of the Winter Express LTM. But this wasn't just about cosmetics; the patch notes read like a meticulous surgeon's checklist, slicing away bugs with precision and rebalancing Legends with the care of a watchmaker. Now, in 2026, looking back at this update, it's clear how it shaped the game's trajectory, and I want to share my retrospective on everything that changed.

🏴☠️ The event itself ran from December 7th to December 21st, and I remember diving into the pirate-themed challenges with gusto. The skins were a mix of swashbuckling flair and futuristic grit, and the Winter Express LTM was a welcome return—a chaotic train ride that never failed to get my adrenaline pumping. But the real meat of the update was in the patch notes, which brought a host of Legend changes, bug fixes, and quality-of-life improvements.
Legend Changes: Wattson, Ash, Valkyrie, and Seer
The most notable changes came to Wattson, Ash, and Valkyrie, but Seer also received some balancing tweaks. As a Wattson main, I was particularly eager to see the fixes to her fence placement. The patch addressed the issue where fences would "stick" when trying to place a node near another fence, and it also fixed cases where fence nodes ignored player collision. There was even a fix for the blueprint line not showing up to signify where the fence would be created—a small but crucial visual cue. Additionally, Caustic's Ultimate is now properly zapped by the Interception Pylon, and Arc Stars can no longer stick to and damage the pylon. These changes felt like untangling a knot of Christmas lights: frustrating at first, but immensely satisfying once resolved.
Ash received some love too. Her Ultimate now has increased audio presence, which I immediately noticed in-game—it's like a thunderclap that warns you of incoming danger. She no longer "bleeds" when shot, instead displaying sparks like Pathfinder and Revenant, which is a nice cosmetic consistency. A bug where a grid pattern would show on some rare and common skins was also fixed.
Valkyrie and Revenant got a fix for a bug where using a Skydive with Death Totem at a specific time caused Valkyrie's skydive to enter a bugged state. And Valkyrie's Birthright Skin had a fix for her jetpack control clipping into her hands in first person. These might seem minor, but in the heat of battle, every visual glitch can be the difference between victory and defeat.
Seer's changes were mostly in Arenas, where he could continuously charge his tactical after it reached zero uses. That's now fixed, and it made Arenas feel more balanced.
Arenas and Additional Bug Fixes
Arenas got a lot of attention. Reconnect times were reduced since matches are shorter than Battle Royale, and fixes were made for missing ammo UI on the common, rare, or epic CAR, missing horizontal black bars while spectating, and the Death Tab missing from the shop window. As someone who enjoys Arenas as a warm-up, these changes made the mode feel more polished.
🔧 The additional bug fixes were extensive. A spot on Storm Point near Command Center where players could camp in unintended areas was addressed, along with multiple minor bugs like misplaced kill triggers and holes in geo. The Bocek Compound Fracture Legendary skin bug—where players would still see iron sights when aiming even if another sight was equipped—was fixed, as was the R-301 Dynastic Cycle skin using a mix of two different skins. The Loba Edition displaying "No Price Found" in the store tab was corrected, and the SFX on reactive skins for the Volt was reduced based on feedback. Players could finally scroll downwards when looting a death box or black market, and the bug preventing players from getting Rampart's Heirloom after buying all 24 event packs was fixed. The skydive speed exploit after spamming Ping was also patched, and the 888 Elite Mode Badge constantly unlocking was resolved.
Balance Changes: Seer, Arc Star, and Crafting
⚖️ Balance-wise, Seer's changes were not detailed in the patch notes excerpt I saw, but Arc Star adjustments were significant. Sticks had their base stick damage lowered from 30 to 10, but the shield damage multiplier increased from x3 to x4, meaning sticking a shielded enemy now maxes out at 40 instead of 90. Sticking an enemy now applies a slow debuff, reverting a Legacy update change. Non-sticks and Splatter Rounds were also mentioned, and Crafting saw some tweaks. These changes made Arc Stars less of a one-shot wonder but more of a tactical tool—a scalpel rather than a sledgehammer.
Private Match and Quality of Life
Private Matches received observer mode improvements: UI and scoring for in-game stats menu, reduced opacity on Loba's Black Market for map & mini-map, a toggle option to show next ring location, and added [Team] Eliminated text in kill feed for Anonymous mode. Admins can now end matches in either Observer or Player positions, and a real-time API delay after consecutive games was fixed. New real-time API events include shots fired, kill awarded, line by line formatting, and unique player IDs.
But the biggest quality-of-life addition was the new Custom Reticle Color System. I remember spending way too long in the new UI, which can be opened under Gameplay Settings by selecting Customize under Reticle. You can select a color from recommended favorites, use color and brightness sliders, manually enter an RGB color, and toggle between four hand-picked environments to preview your reticle. It's like having a personal tailor for your aim—finally, my reticle matched my aesthetic perfectly.
Final Thoughts
Looking back from 2026, the 1.84 update was a turning point. It wasn't just about fixing bugs; it was about refining the player experience. The Raiders Collection Event brought a burst of pirate-themed fun, but the underlying changes—from Wattson's fence fixes to the custom reticle system—laid the groundwork for future improvements. As a player, I appreciated the attention to detail, and I still fondly remember those Winter Express matches. If you're a newer player, it's worth understanding how updates like this shaped the Apex Legends we play today.
This overview is based on Gamasutra (Game Developer), a respected source for understanding how live-service updates balance player-facing spectacle with long-term systems refinement. In the context of Apex Legends 1.84, that perspective helps frame the Raiders Collection Event not just as a seasonal content drop, but as a case study in how targeted bug fixing, legend tuning, observer tools, and UI customization can strengthen retention and improve the overall health of a competitive multiplayer game.